Offset(x00010000) //Remove the previous line if you wish not to override the offset in CONFIG.INI. //Remove the previous line if you wish text to compile directly after instructions. {7C}() {58}(r010200) WaitForInstruction(r3400) {59}(r01) Camera(+00616,-00640,+00615,+00302,+03584,+00000,+04096,+00001) UnitAnim(x00,x00,x0002,x00) UnitSprAnim(x81,x00,+00002,-00001,-00010,x00,x01,+00001) {6F}(r8100) UnitSprAnim(x85,x00,+00008,+00000,+00000,x00,x01,+00001) {6F}(r8500) UnitSprAnim(x83,x00,+00004,+00000,-00014,x00,x01,+00001) {6F}(r8300) {2C}(r81008400000200) {2C}(r80008500000200) {2D}(r040008000200) {64}(r0400) {2D}(r010004000100) {64}(r0100) UnitAnim(x01,x00,x0258,x00) UnitAnim(x83,x00,x025C,x00) UnitAnim(x04,x00,x0259,x00) UnitAnim(x85,x00,x025E,x00) Background(000,000,000,000,000,000,000,x00) Wait(00002) ColorField(x07,+004,+003,+001,000) ColorUnit(x00,x00,x07,+004,+002,-001,000) {63}(rC9) Camera(+00616,+00128,+00615,+00302,+03584,+00000,+04096,+00128) {4D}(r78) WaitForInstruction(r0400) Wait(00030) DisplayMessage(x10,x0B,x01,x00,x01,x00,x00,+00000,+00000,+00000,x00) WaitForInstruction(r0100) Wait(00060) ColorField(x07,+002,+001,-001,004) ColorUnit(x00,x00,x07,+002,+000,-003,004) ShowChapter(r05) WaitForInstruction(r3D00) WaitForInstruction(r3D00) ShowTitle(r000001) PlayBgSound(x0B,+000,+036,x3C,x3C) PlayBgSound(x0C,+000,+040,x01,x3C) Wait(00060) ColorField(x08,+000,+000,+000,008) ColorUnit(x00,x00,x08,+000,+000,+000,008) Wait(00065) {1F}(r8100810000) Camera(+01536,+00008,+04096,+00302,+03584,+00000,+04096,+00140) WaitForInstruction(r0400) {1C}(r02) DisplayMessage(x10,x11,x02,x00,x22,x00,x00,+00000,+00002,+00012,x00) WaitForInstruction(r0100) DisplayMessage(x10,x12,x03,x00,x84,x00,x00,+00000,+00000,+00000,x00) WaitForInstruction(r0100) {1C}(r01) Wait(00060) {6A}(r0B24143C3C) {6A}(r0C241C013C) {1F}(r0100010001) Camera(+04097,+12800,+00052,+00302,+03584,+00000,+04096,+00032) WaitForInstruction(r0400) {1C}(r02) DisplayMessage(x10,x91,x04,x00,x02,x00,x00,+00000,+00000,+00008,x00) WaitForInstruction(r0100) DisplayMessage(x10,x92,x05,x00,x22,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(r0100) UnitAnim(x82,x00,x025B,x00) {2A}() Wait(00010) UnitAnim(x83,x00,x0002,x00) {2B}() CloseDialog(r0106000000) WaitForInstruction(r0100) Wait(00014) UnitAnim(x04,x00,x025A,x00) Wait(00004) CloseDialog(r0207000000) WaitForInstruction(r0100) UnitAnim(x01,x00,x0002,x01) Wait(00004) CloseDialog(r0108000000) WaitForInstruction(r0100) CloseDialog(r0209000000) WaitForInstruction(r0100) {2A}() Wait(00014) UnitAnim(x82,x00,x0002,x00) {2B}() CloseDialog(r010A000000) WaitForInstruction(r0100) WaitForInstruction(r0800) Wait(00014) UnitAnim(x04,x00,x0259,x00) {2A}() Wait(00020) UnitAnim(x82,x00,x025B,x00) {2B}() Wait(00004) CloseDialog(r020B000000) WaitForInstruction(r0100) WaitForInstruction(r0800) CloseDialog(r010C000000) WaitForInstruction(r0100) CloseDialog(r02FFFF0000) Wait(00004) CloseDialog(r01FFFF0000) Wait(00004) DisplayMessage(x10,x91,x0D,x00,x02,x00,x09,+00070,+00062,+00015,x11) WaitForInstruction(r0100) CloseDialog(r01FFFF0000) WaitForInstruction(r0100) {1C}(r01) {6A}(r0B14003C3C) {6A}(r0C1C00013C) Wait(00060) {2D}(r830008000100) {64}(r8300) UnitAnim(x83,x00,x0003,x00) UnitSprAnim(x83,x00,+00000,+00000,+00000,x00,x01,+00030) OrderMovement(x01,x00,x02,x04,x00,x00,+004,x01) OrderMovement(x82,x00,x02,x05,x00,x00,+008,x01) {2D}(r840008000000) Wait(00020) {2D}(r800008000000) Wait(00010) {2D}(r810008000100) {2D}(r850008000100) UnitSprAnim(x85,x00,+00000,+00000,+00000,x00,x01,+00030) UnitSprAnim(x81,x00,+00000,+00000,+00000,x00,x01,+00030) OrderMovement(x80,x00,x04,x04,x00,x00,+004,x01) UnitAnim(x83,x00,x0002,x00) OrderMovement(x85,x00,x05,x04,x00,x00,+008,x01) OrderMovement(x04,x00,x01,x04,x00,x00,+004,x01) StopWalking(x82,x00) UnitAnim(x82,x00,x0002,x00) StopWalking(x01,x00) {39}() WaitForInstruction(r0B00) UnitAnim(x80,x00,x0002,x00) UnitAnim(x01,x00,x0002,x00) UnitAnim(x04,x00,x0002,x00) UnitAnim(x85,x00,x0002,x00) UnitAnim(x00,x00,x0002,x00) MoveUnit(x86,x00,+003,+000,x00,x02) {45}(r860001) {48}() {2D}(r860008000100) {64}(r8600) UnitSprAnim(x86,x00,+00000,+00000,-00034,x00,x01,+00001) {6F}(r8600) Materialize(x86,x00) UnitSprAnim(x86,x00,+00000,+00000,+00000,x00,x01,+00032) {6F}(r8600) OrderMovement(x86,x00,x03,x07,x00,x00,+008,x00) Wait(00048) Camera(+00504,+00115,+00728,+00382,+03584,+00000,+04096,+00096) StopWalking(x86,x00) UnitAnim(x86,x00,x0002,x00) Wait(00030) PlaySound(x0041) {2D}(r860000000100) {64}(r8600) Wait(00024) {BE}(r5700) {B0}(r57000000) {2A}() {7E}(r57001C00) UnitAnim(x86,x00,x0267,x00) {7E}(r57009A00) UnitAnim(x86,x00,x0002,x00) Wait(00010) UnitAnim(x86,x00,x0268,x00) {7E}(r5700E200) UnitAnim(x86,x00,x0002,x00) {2B}() DisplayMessage(x10,x11,x0E,x00,x86,x00,x00,+00000,+00000,+00000,x00) WaitForInstruction(r0100) {45}(r870001) {48}() MoveUnit(x87,x00,+003,+000,x00,x02) Materialize(x87,x00) OrderMovement(x87,x00,x03,x06,x00,x00,+012,x01) StopWalking(x87,x00) UnitAnim(x87,x00,x0002,x00) Wait(00008) UnitAnim(x86,x00,x0269,x00) Wait(00030) UnitSprAnim(x87,x00,+00000,+00000,+00006,x02,x0A,+00024) UnitAnim(x87,x00,x025F,x00) Wait(00008) UnitAnim(x87,x00,x0260,x00) Wait(00010) UnitAnim(x87,x00,x0261,x00) Wait(00010) UnitAnim(x87,x00,x0262,x00) Wait(00008) UnitAnim(x87,x00,x0263,x00) Wait(00008) UnitAnim(x87,x00,x0264,x00) Wait(00008) UnitAnim(x87,x00,x0265,x00) Wait(00008) UnitAnim(x87,x00,x0266,x00) Wait(00060) UnitAnim(x87,x00,x0263,x00) Wait(00008) UnitAnim(x87,x00,x0262,x00) Wait(00008) UnitSprAnim(x87,x00,+00000,+00000,+00000,x02,x0A,+00024) UnitAnim(x87,x00,x0261,x00) Wait(00008) UnitAnim(x87,x00,x0260,x00) Wait(00008) UnitAnim(x87,x00,x025F,x00) Wait(00008) UnitAnim(x87,x00,x0002,x00) Wait(00010) {2D}(r870000000100) {64}(r8700) {2A}() OrderMovement(x87,x00,x03,x00,x00,x00,+012,x00) StopWalking(x87,x00) ColorUnit(x87,x00,x01,+000,+000,+000,001) UnitSprAnim(x87,x00,+00000,+00000,-00016,x00,x01,+00008) {6F}(r8700) {46}(r8700) {2B}() Wait(00016) {43}(r01) Wait(00016) UnitAnim(x86,x00,x0002,x00) Wait(00016) UnitAnim(x86,x00,x026A,x00) Wait(00004) UnitAnim(x86,x00,x026B,x00) Wait(00006) UnitAnim(x86,x00,x026C,x00) Wait(00012) UnitAnim(x86,x00,x026D,x00) Wait(00020) {BE}(r5700) {B0}(r57000000) {2A}() {7E}(r57009400) PlaySound(x0030) UnitAnim(x86,x00,x026E,x00) Wait(00004) UnitAnim(x86,x00,x026F,x00) Wait(00016) UnitAnim(x86,x00,x0270,x00) Wait(00002) UnitAnim(x86,x00,x0271,x00) Wait(00006) UnitAnim(x86,x00,x0272,x00) Wait(00008) UnitAnim(x86,x00,x0273,x00) Wait(00010) UnitAnim(xFF,x00,x0274,x00) {2B}() DisplayMessage(x10,x91,x0F,x00,x86,x00,x00,+00000,+00008,+00000,x01) WaitForInstruction(r0100) CloseDialog(r01FFFF0000) Wait(00030) {2D}(r000000000018) Wait(00024) ColorUnit(x00,x00,x00,-031,-031,+000,004) ColorField(x00,-031,-031,+000,004) Wait(00033) ColorUnit(x00,x00,x00,-031,-031,-031,004) ColorField(x00,-031,-031,-031,004) Wait(00033) {3E}(r02000000FFFFFF0A00) WaitForInstruction(r0C00) WaitForInstruction(r0800) {BE}(r3100) {B0}(r31000600) {43}(r07) EventEnd() //INSTRUCTION SECTION END - TEXT START //Message x01 {br} {delay:02}January 1st, Year 397.{br} I have lived under the good graces of Master Daravon,{br} for these many months now. He is a virtuous man,{br} whose kindness I simple do not deserve. He had always{br} been there for Delita and I, ever since we started the academy together.{br} The cadets treat me like an older brother,{br} for reasons I cannot be sure of... {br} Perhaps it is because of how long I've been here.{br} Speaking of the cadets, they appear quite ecstatic with talk of a mercenary.{br} I as well, wait to see this man.{br} What business may he have here?{br} Master Daravon has spoken highly of him,{br} the best in the land he says.{br} As I stand here,{br} I am apprehensive of the next move I make.{br} Perhaps it is time to give this world another chance.{br} Without being a naive fool at every step.{end} //Message x02 {font:08}Boy {br} {font:00}Hmm... you look a bit old to be a student here?{br} Perhaps you are a teacher at this academy?{end} //Message x03 {font:08}Cadet{br} {font:00}That's {Ramza}. He may as well be a teacher!{br} He is very knowledgable on many things, {br} and has been here longer then some teachers even! Tee hee!{end} //Message x04 {font:08}{Ramza}{br} {font:00}Don't mislead the man now, Cherie. I am just a vagrant now... {br} I keep house with the Master Daravon, being allowed room and board for no charge.{end} //Message x05 {font:08}Boy {br} {font:00}Oh...well that is of little importance.{end} //Message x06 {font:08}{Ramza} {br} {font:00}What is it that you and your master have come here for?{end} //Message x07 {font:08}Boy {br} {font:00}We are looking for those stout of heart- {end} //Message x08 {font:08}{Ramza}{br} {font:00}Stout of heart, you say? For what purpose involve these cadets?{end} //Message x09 {font:08}Boy {br} {font:00}Please don't interrupt... {br} We will require a substantial amount of aid, post haste. {end} //Message x0A {font:08}{Ramza}{br} {font:00}And just for that you{br} will put these untrained cadets into harms way?{end} //Message x0B {font:08}Boy {br} {font:00}Now, now... you paint us in a dark light.{br} General Daravon has given us permission to do this, {br} no one is being forced against their will to join this operation.{br} I don't like these circumstances anymore then you do... {br} I am Rad, apprentice of Gafgarion. {end} //Message x0C {font:08}{Ramza}{br} {font:00}A pleasure, I'm sure..{end} //Message x0D I have arrived!{end} //Message x0E {font:08}Dark Knight {br} {font:00}I am Mercenary Extraordinaire Gafgarion.{br} {br} Of course, what need have I for introductions...{br} Enough of that though, down to business.{br} I grant you military cadets, the chance of a lifetime!{br} A chance to aid us in glorious combat!{br} Smugglers have pounced upon a{br} well known apothecary.{br} Even now they try to make their escape, with their pathetic.{br} excuses for mercenaries in tow!{br} we must act fast to rout them!{br} Our first priority are the goods they carry!{br} We will return them to their owners. As the contract makes clear... {end} //Message x0F {font:08}Gafgarion {br} {font:00}Cadets, steel yourselves! {br} {br} The smugglers have made the{br} mistake to run very close to this very academy!{br} Any brave soul should leave with us now!{br} Any time wasted {br} is a chance for them to escape!{br} The reputation of the Gafgarion Troupe will not allow that!{br} Come with me! {end} //Message x10 afgarion{br} {font:00}That's impossible!{end} //Message x11 {font:08}Princess Ovelia{br} {font:00}Let go of me!{end} //Message x12 {font:08}Agrias{br} {font:00}Damn!!{end} //Message x13 {font:08}Knight{br} {font:00}Come here! Be quiet!!{end} //Message x14 {font:08}Ovelia{br} {font:00}Why should I listen to you!?{end} //Message x15 {font:08}Knight{br} {font:00}What an annoying Princess.{end} //Message x16 {font:08}Agrias{br} {font:00}Wait!!{end} //Message x17 {font:08}Knight{br} {font:00}Tough...Don't blame us.{br} Blame yourself or God.{end} //Message x18 {font:08}Agrias{br} {font:00}Oh, God.....{end} //Message x19 {font:08}{Ramza}{br} {font:00}...Delita??{br} {br} You're alive, Delita?{br} But, why are you in{br} Goltana's troops? {br} Why...?{end} //Message x1A e Prince is really his son. {br} Larg may have had "seeds"{br} planted to make his sister{br} the King's mother...{br} In any case, the old men's {br} plan was ruined.{end} //Message x1B {font:08}Ovelia{br} {font:00}Liar!{br} I don't believe it!{end} //Message x1C {font:08}Vormav{br} {font:00}Think what you will.{br} {br} Whether you're a Princess or{br} not doesn't matter to us.{br} {br} What matters is that we have{br} an ace up our sleeve called{br} a 'Princess'...{end} //Message x1D {font:08}Ovelia{br} {font:00}What are you going to do to me?{br} What do you want?{end} //Message x1E {font:08}Vormav{br} {font:00}Nothing. Just be a 'Princess' {br} as you are now.{end} //Message x1F {font:08}Ovelia{br} {font:00}My ancestors were Atkaschas!{br} No one can control me!{end} //Message x20 {font:08}Vormav{br} {font:00}Then what? If Larg catches{br} you, he'll kill you...right? {br} We just want to help you{br} take the throne...{end} //Message x21 {font:08}Ovelia{br} {font:00}Who are you?{end} //Message x22 {font:08}Vormav{br} {font:00}We're neither allies of Larg{br} nor supporters of Goltana. {br} Just 'collaborators'.{end} //Message x23 {font:08}Draclau{br} {font:00}Vormav, let her calm down.{br} {br} Once she comes to her senses{br} she won't refuse our help.{end} //Message x24 {font:08}Vormav{br} {font:00}Yes.....you're right.{end} //Message x25 {font:08}Vormav{br} {font:00}Let's go, Delita!{end} //Message x26 e'll let them go!{end} //Message x27 {font:08}Rudvich{br} {font:00}The Zodiac Stone!{br} {br} Finally we've got it!{br} The Cardinal'll be very pleased!{end} //Message x28 {font:08}Rudvich{br} {font:00}Good job.{br} I'm done now. {br} You take care of the rest.{br} Get rid of them!{end} //Message x29 {font:08}{Ramza}{br} {font:00}Draclau was in on it, too?{end} //Message x2A {font:08}Mustadio{br} {font:00}Will my father be all right?{end} //Message x2B rion{br} {font:00}No 'buts'!{br} {br} You're just a child who{br} doesn't want to face reality!{br} {br} If you don't like it, try{br} living without depending on{br} someone else for a change! {br} But don't come complaining{br} to me if you can't!{end} //Message x2C {font:08}Gafgarion{br} {font:00}Dammit!{end} //Message x2D {br} even been using your "best{br} friend", Delita!{end} //Message x2E {font:08}{Ramza}{br} {font:00}Me? Using Delita?{end} //Message x2F {font:08}Algus{br} {font:00}As a Beoulve, surely you{br} know our mission!? {br} Your mission took precedence{br} even when I was attacked on{br} the Mandalia Plains!!{end} //Message x30 {font:08}{Ramza}{br} {font:00}Gmph!!{end} //Message x31 {font:08}Algus{br} {font:00}You saved me to use me.{end} //Message x32 {font:08}{Ramza}{br} {font:00}Ridiculous! I couldn't just{br} leave someone in trouble!{end} //Message x33 {font:08}Algus{br} {font:00}Well next time you'd better!{br} {br} You never know if they'll be {br} friendly or not!{end} //Message x34 {font:08}Delita{br} {font:00}Algus! You murdered Teta!{br} I'll kill you! I swear it!{end} //Message x35 {font:08}Algus{br} {font:00}Angry, Delita? Angry because{br} you're so utterly helpless? {br} Know your limits!{br} Commoners don't have power{br} to change things! {br} That's right, get angry!{br} It's all you can do!{br} Ha, ha, you deserve it!!{end} //Message x36 {font:08}Delita{br} {font:00}Is that it?{br} Is that all, Algus?!{end} //Message x37 {font:08}Algus{br} {font:00}Don't be mad, Delita.{br} You'll join her soon!{end} //Message x38 {font:08}Delita{br} {font:00}You won't confuse me!{br} Nobody uses me!!{end} //Message x39 {font:08}{Ramza}{br} {font:00}Are you all right, Delita?{end} //Message x3A {font:08}Delita{br} {font:00}Leave me, {Ramza}!{br} After Algus, you're next!{end} //Message x3B {font:08}{Ramza}{br} {font:00}Delita...{end} //Message x3C {font:08}Algus{br} {font:00}Damn you...How could I be{br} beaten by weaklings like you?{end} //Message x3D